Does it cost a draw call or material cost or anything still? If it doesnt, I don't really see there being much of a point in using batching if your using occlusion and LOD already. Because draw calls from massive amounts of gameobjects would be cut way down by LOD, so then the pieces you were going to batch, are usually not even being rendered... So idk, maybe there is a slight advantage to sit, but it would only really make a difference with immediate surroundings I think, in lets say a first person game.
So, thats why im wondering, if there is a cost still for things that are occluded, because then maybe batching would still be worthwile.
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