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How lightmaps affect drawcalls.

So unity will do 1 drawcall for every seperate object with a seperate material, correct? So does this apply to lightmaps as well? So if you have one object, with one material on it, but it ends up...

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How to reduce draw calls ???

I am importing an object from 3ds max but here i got 8 draw calls my object in max is fully optimize. please get is there any script or any method to reduce draw call or is there any trick in max ????...

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DrawCall results are strange

I'm working on a mobile game and I am using a texture atlas. The problem is I had the beleif that using a texture atlas would mean 1 draw call for all textures but everytime I use part of the artlas my...

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How do I merge animated skinned meshes to reduce draw calls?

I'm sorry for my English. My game in unity about character whom can change clothes: shoes, hat, dress,... Every parts make 1 Draw Call to use because every parts are GameObjects, the character result...

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Low draw calls and awesome batching, BUT laggy frame rate. Why?!

Hi, everyone! Low draw calls and awesome batching, BUT laggy frame rate. Why?! All of the models are low-poly and the textures are just basic jpeg. I dun know why the frame rate is laggy. The draw...

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High drawcall make delay when read variable from serial port

I have game that connected with arduino, my game have 500 drawcalls, when I try read variable from serial port, there's delay about 1-5 sec. But when the drwacalls less than 300 there's no delay when...

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Does an occluded object/mesh still cost anything?

Does it cost a draw call or material cost or anything still? If it doesnt, I don't really see there being much of a point in using batching if your using occlusion and LOD already. Because draw calls...

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Draw call list

Hi, It's possible to know the draw call counts, but is it possible to have more informations about it, as a list of wich gameobjects are using a draw call ? Thanks a lot.

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how draw call,tris and verts work on unity?

In unity 4.3 i have 30 objects as single sprite that get it from 30files(png). when the game start it make 30 draw calls.But when i use one file(png) that have 30 pictures and then i use sprite mode...

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Merging together all GameObjects of an Array?

Having an array made of GameObjects, how do i merge together all the elements of it to obtain a single GameObject? And then perhaps assign it a name? I hope this would reduce drawcalls in my scene but...

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override the draw function

Hello, I'm trying to override the function that unity calls for drawing GameObject's to the screen. I want this so I can change values in the shader just before the object is drawn. Right now I have...

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[4.6] GUI - How to reduce Draw Calls

Hello! I'm very confused as how to atlas with the new GUI system. I read that it was handled automatically so I imported a bunch of different images and saw my draw calls rise for every new image. The...

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Cost of loading manually modified instances at runtime, on mobiles?

As a general rule for mobile development, is there any significant in-app drawcall or CPU negative consequence in using manually modified multiple instances of a unique prefab instead of saving all...

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Using Vertex Color increases Draw Call

I am working on a card game right now and to keep draw calls at minimum i am using single texture atlas for all cards where i set UV values of vertices programmatically to change each card. Each card...

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Unity3d draw call count differs between platforms

I'm currently doing optimization for my mobile game. In unity editor, my game runs at over 100 fps with 15-25 batches and set pass calls, but once I build my game (Android) and put it on my phone, the...

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How lightmaps affect drawcalls.

So unity will do 1 drawcall for every seperate object with a seperate material, correct? So does this apply to lightmaps as well? So if you have one object, with one material on it, but it ends up...

View Article

How to reduce draw calls ???

I am importing an object from 3ds max but here i got 8 draw calls my object in max is fully optimize. please get is there any script or any method to reduce draw call or is there any trick in max ????...

View Article


DrawCall results are strange

I'm working on a mobile game and I am using a texture atlas. The problem is I had the beleif that using a texture atlas would mean 1 draw call for all textures but everytime I use part of the artlas my...

View Article

How do I merge animated skinned meshes to reduce draw calls?

I'm sorry for my English. My game in unity about character whom can change clothes: shoes, hat, dress,... Every parts make 1 Draw Call to use because every parts are GameObjects, the character result...

View Article

Low draw calls and awesome batching, BUT laggy frame rate. Why?!

Hi, everyone! Low draw calls and awesome batching, BUT laggy frame rate. Why?! All of the models are low-poly and the textures are just basic jpeg. I dun know why the frame rate is laggy. The draw...

View Article
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